Seekers are solution finders. (Grades 6 to Y9)

Small teams collaborate on finding solutions to a problem or a scenario. The team is taken through the key phases (6 D's) of "solution fluency". 

Solution fluency is based on the 6 D’s (Define, Discover, Dream, Design, Deliver and Debrief) from the Global Digital Citizen Foundation. (See below for more details). Seekers are deep thinking learners.

Website-150x150Watch a video about Solution Fluency

Happy-TeacherTEACHERS: Before proceeding please ensure you have explored the  Getting Started with Seekers Resource

 

 

 

As a team, apply your thinking skills to the challenge in the video >>

 

 

 

 

 

 

Source = YouTube by TedEd

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Solution Fluency Flow Path

DEFINE

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Before we can solve a problem, we need to clearly define what the problem is. Exactly what needs to be solved, and give proper context to the problem.

  • Brainstorming and re wording the problem reveals things about the problem that aren’t obvious Rephrasing can lead to unique perspectives from others.
  • Challenging assumptions. Consider an issue in different ways. Test the evidence or popular claims.
  • Researching and gathering detailed information. You often discover surprising things about a problem you didn't know before. This gives us time to think about why finding a solution to the problem is important.
  • Clarity. Form a clear and focused understanding of the 'problem' or scenario being presented.

DISCOVER

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Research and information gathering. Delve deeper into the related issues and factors.

  • Composing targeted and well 'framed' questions (What, When, Who, Where, How, Why).
  • Filtering skills. You become focused on deciding information that is valuable as opposed to content that is not so useful. What is factual? What is opinion?
  • Recording. Organize your research with structured note taking and knowledge
  • Authenticate and analyse. Determine if the information is "real" and useful. Any untested views?

DREAM: BIG Ideas

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Envision, imagine, "think outside the box". Don't limit the possibilities. What could be the possible or even the perfect solution?

  • Try fearless brainstorming. Every wild idea has value.
  • If your wishes for the problem or scenario could come true what would they be?
  • Begin to construct a believable list of solutions from the all the ideas
  • As a team, prioritize and chose the idea that excites everyone.

DESIGN

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It's time to begin "building" the solution. Collaboration now becomes very important.

  • Break the BIG idea into manageable parts.
  • Form an Action Plan. Start at the end and work backwards, step by step.
  • Who in the team will focus on each part?
  • Determine a timeline to completion.
  • Establish regular meeting times to measure progress and reset if necessary.
  • Are there any collaborative Apps/Software that can assist?

DELIVER: TAKE ACTION

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It's action time! Your solution has been planned. The deadline has arrived. It's SHOW time. How will your team:

  • Demonstrate your solution. Others need to become excited by your solution.
  • How will other peoples (audience) thinking be shaped or influenced. Your aim is to inspire others to join your solution project.
  • Decide on the best presentation approach and technologies your team can use.
  • Plan the presentation.
  • Rehearsal. Practice makes perfect.
  • Audience or participant feedback. Invite your class to ask questions and become involved.
  • Can your team create a followup survey?

 

DEBRIEF: REVIEW

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Take a look back. Reflect and be honest. Take stock of the effectiveness of the solution.

  • Determine what could have been done better and ways that could improve the problem-solving approach in the future.
  • Develop constructive and respectful critique suggestion skills.
  • How did each team member perform and contribute?
  • Did the problem and the solution become an opportunity for greater learning?